Jump to content

Eternal Defense: Difference between revisions

From NFF
Tzono (talk | contribs)
Created page with "{| class="wikitable" style="width: 600px;" |+ ! style="width: 20%;background-color:{{{header_color|#EAECF0}}}" | | style="background-color:{{{header_color|#EAECF0}}}" | === Eternal Defense === |- ! style="width: 20%;background-color:{{{header_color|#EAECF0}}}" | EXP | style="background-color:{{{content_color|#F8F9FA}}}" | '''45'000 EXP''' |- ! style="width: 20%;background-color:{{{header_color|#EAECF0}}}" | Requirements | style="background-color:{{{content_color|#F8..."
 
No edit summary
Line 1: Line 1:
{| class="wikitable" style="width: 600px;"
{{Jutsu
|+
| header_color
! style="width: 20%;background-color:{{{header_color|#EAECF0}}}" |
| content_color
| style="background-color:{{{header_color|#EAECF0}}}" |
| name = Eternal Defense
=== [[Eternal Defense]] ===
| file = Eternal Defense.png
|-
| exp = 45'000
! style="width: 20%;background-color:{{{header_color|#EAECF0}}}" | EXP
| requirements = Hansha as your only Taijutsu Style
| style="background-color:{{{content_color|#F8F9FA}}}" | '''45'000 EXP'''
|-
! style="width: 20%;background-color:{{{header_color|#EAECF0}}}" | Requirements
| style="background-color:{{{content_color|#F8F9FA}}}" |
* Hansha as your only taijutsu style
* [[Cautionary Reaction Below]] Learned
* [[Cautionary Reaction Below]] Learned
|-
| obtain = Talk to [[Naga, Daoku]]
! style="width: 20%;background-color:{{{header_color|#EAECF0}}}" | How To Obtain
| description = Increases the likelihood of your hansha techniques countering and negating taijutsu overall by 10-15%.
| style="background-color:{{{content_color|#F8F9FA}}}" |
| info = This becomes a passive benefit once learned.
* Talk to [[Naga, Daoku]]
| cooldown = ?
|-
| scaling
! style="width: 20%;background-color:{{{header_color|#EAECF0}}}" | Description
| damage
| style="background-color:{{{content_color|#F8F9FA}}}" | Increases the likelihood of your hansha techniques countering and negating taijutsu overall by 10-15%.
| damage_cap
|-
}}
! style="width: 20%;background-color:{{{header_color|#EAECF0}}}" | Additional Info
| style="background-color:{{{content_color|#F8F9FA}}}" |
* This becomes a passive benefit once learned.
|-
! style="width: 20%;background-color:{{{header_color|#EAECF0}}}" | Cooldown
| style="background-color:{{{content_color|#F8F9FA}}}" | '''0 Seconds'''
|-
! style="width: 20%;background-color:{{{header_color|#EAECF0}}}" | Scaling
| style="background-color:{{{content_color|#F8F9FA}}}" | Static
|-
! style="width: 20%;background-color:{{{header_color|#EAECF0}}}" | Damage
| style="background-color:{{{content_color|#F8F9FA}}}" |
* None
|-
! style="width: 20%;background-color:{{{header_color|#EAECF0}}}" | Damage Cap
| style="background-color:{{{content_color|#F8F9FA}}}" |
* None
|}

Revision as of 02:16, 14 June 2025