|
|
EXP
|
0 EXP
|
Requirements
|
|
How To Obtain
|
|
Description
|
An offensive move that has different effects depending on when and where the enemy has been hit.
|
Additional Info
|
- Front hits cause internal bleeding for a short duration.
- Side hits cause a short forced walk effect.
- Back hits cause all of the above and damage based on Death Count.
- Back hits also mark the victim and if they are hit in the back again with your marker placed on them, they take an additional 500 damage and +1 Death Count.
- Marker only applies if the victim is not bound or frozen.
- If you attempt a strike and miss or do not get a backhit while having a marker on someone then the current marker will disappear.
- Damage on all sides is increased by 500 Vitality if the person was not in combat timer before they were struck.
- Damage increases if you are in Blood Lust
|
Cooldown
|
? Seconds
|
Scaling
|
Static
|
Damage
|
|