Teachers
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Location
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Additional Info
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- Also located at some special bases and hideouts.
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Teaches
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Teachers
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Location
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Additional Info
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- Also located at some special bases and hideouts.
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Teaches
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Pure Benefit
Unlocks both the Blue Fire and Magma passives(Can only choose one).
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Max
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(0/1)
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Description
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Increases the power of your fire style jutsus by 1.3x and changes the colour of your fire to blue.
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How To Train
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Raises with Elemental Points.
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Additional Info
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- Costs 5 EP
- Must be pure katon.
- If you learn another element while you have this passive you will lose this passive and the Elemental Points you spent.
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Max
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(0/1)
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Description
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Increases the residual heat around your fire so opponents are damaged just by being near them.
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How To Train
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Raises with Elemental Points
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Additional Info
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- Costs 5 EP
- Must be pure Katon.
- If you learn another element while you have this passive, you will lose this passive and the Elemental Points you spent.
- Increases the range of your fire by +1 tile.
- Increases the tick rate of your fire.
- Increases burn chance by 5%.
- Heats water by triple the normal amount.
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Passives
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Max
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(0/1000)
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Description
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Allows you to learn stronger fire based techniques.
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How To Train
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Using fire based techniques.
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Max
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(0/20)
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Description
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Allows you to increase the damage of fire based techniques.
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How To Train
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Using fire based techniques.
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Max
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(0/5)
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Description
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Increase your resistance to your own fire. Damage reduced by 6% for each point invested.
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How To Train
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Raises with elemental points.
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Additional Info
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Max
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(0/5)
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Description
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Increases your chance to burn the opponent. Broil also increase the duration of the burn.
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How To Train
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Raises with Elemental points.
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Additional Info
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Max
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(0/1)
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Description
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Increases the power of your fire style jutsus by 1.3x and changes the colour of your fire to blue.
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How To Train
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Raises with Elemental Points.
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Additional Info
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- Costs 5 EP
- Must be pure katon.
- If you learn another element while you have this passive you will lose this passive and the Elemental Points you spent.
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Max
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(0/1)
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Description
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Increases the residual heat around your fire so opponents are damaged just by being near them.
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How To Train
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Raises with Elemental Points
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Additional Info
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- Costs 5 EP
- Must be pure Katon.
- If you learn another element while you have this passive, you will lose this passive and the Elemental Points you spent.
- Increases the range of your fire by +1 tile.
- Increases the tick rate of your fire.
- Increases burn chance by 5%.
- Heats water by triple the normal amount.
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Jutsu
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EXP
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7'500 EXP
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Requirements
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How To Obtain
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Description
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Utilizes moving your fire chakra straight into your palms, burning with flames so hot that touching an opponent with them will cause them a possible chance at a slight burn.
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Additional Info
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Cooldown
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30 Seconds
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Scaling
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Capacity
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Damage
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EXP
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30'000 EXP
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Requirements
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How To Obtain
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Description
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Utilized by charging fire chakra to your palms and then taking it one step further. The user presses the chakra through their palms past the point of unbearable pain, charging up a deadly blast of fire that will explode in anyone's wake.
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Additional Info
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Cooldown
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50 Seconds
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Scaling
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Capacity
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Damage
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EXP
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25'000 EXP
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Requirements
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How To Obtain
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Description
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You're capable of emitting flames from your soul and chakra that burns around your body. These flames will constantly take chakra and other vitals but they'll be an armor to hand to hand combat along with powerful fire techniques.
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Additional Info
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Cooldown
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30 Seconds
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EXP
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35'000 EXP
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Requirements
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How To Obtain
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Description
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Expands upon what was learned in Inferno Body, however instead of using it to protect yourself, you are going to utilize it for offensive purposes, harming anyone whose around you. This jutsu costs outrageous chakra, and Suiton easily puts it out.
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Additional Info
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- Costs 5 EP
- Drains less for Pure Katon users.
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Cooldown
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40 Seconds
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Scaling
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Capacity
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Damage
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EXP
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10'000 EXP
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Requirements
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How To Obtain
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Description
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The user heats the air around the target. After heating the air, that region will combust in flames. It is very useless at the beginning, but the more you use it the stronger it gets.
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Additional Info
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Cooldown
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14 Seconds
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Scaling
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Capacity
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Damage
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EXP
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25'000 EXP
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Requirements
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How To Obtain
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Description
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A technique that is ironically more offensive than defensive. A large wall of flames is created once mastered that hurls toward the opponent, likely to strike due to the large range.
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Additional Info
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Cooldown
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50 Seconds
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Scaling
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Capacity
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Damage
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EXP
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20'000 EXP
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Requirements
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How To Obtain
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Description
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Shoots a ball of fire towards the opponent, engulfing them and nearby katon jutsu in flames if hit.
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Additional Info
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Cooldown
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62 Seconds
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Scaling
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Capacity
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Damage
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EXP
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20'000 EXP
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Requirements
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How To Obtain
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Description
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Releases fire from the mouth. It covers a small radius, that can improve, so it can be very useful in combat.
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Additional Info
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Cooldown
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20 Seconds
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Scaling
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Capacity
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Damage
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EXP
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22'750 EXP
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Requirements
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How To Obtain
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Description
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Releases smoke from the mouth. It covers a small radius, that will create an area full of smoke that will be very hard to see through, if not impossible.
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Additional Info
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Cooldown
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50 Seconds
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EXP
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25'000 EXP
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Requirements
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How To Obtain
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Description
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Allows the user to create their katon into a foggy like substance, dealing less damage, but having a larger chance to burn. Also isn't destroyed by water.
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Additional Info
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Cooldown
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30 Seconds
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Scaling
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Capacity
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Damage
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EXP
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20'000 EXP
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Requirements
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How To Obtain
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Description
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Shoots multiple fire balls form the mouth that explode in fire on contact of a target.
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Additional Info
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Cooldown
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31 Seconds
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Scaling
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Capacity
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Damage
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EXP
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30'000 EXP
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Requirements
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How To Obtain
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Description
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Creates multiple flames around the user that will not only act as a shield but also seek and attack the nearest target that approaches them.
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Additional Info
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Cooldown
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75 Seconds
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Scaling
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Capacity
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Damage
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EXP
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15'000 EXP
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Requirements
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How To Obtain
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Description
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A small fire projectile that explodes on contact.
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Additional Info
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Cooldown
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17 Seconds
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Scaling
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Capacity
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Damage
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EXP
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25'000 EXP
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Requirements
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How To Obtain
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Description
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Considered to be an enhancement to Mythical Fire Phoenix Spread. It works by shooting a giant fireball that explodes on contact or through time to an even bigger flame.
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Additional Info
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Cooldown
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70 Seconds
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Scaling
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Capacity
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Damage
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EXP
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25'000 EXP
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Requirements
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How To Obtain
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Description
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Allows the user to utilize their chakra and shuriken to create flaming shurikens.
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Additional Info
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Cooldown
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45 Seconds
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Scaling
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Capacity
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Damage
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EXP
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20'000 EXP
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Requirements
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How To Obtain
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Description
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A similar technique to Katon Endan, however this one has a severe chance to burn the opponent.
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Additional Info
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Cooldown
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55 Seconds
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Scaling
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Capacity
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Damage
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EXP
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30'000 EXP
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Requirements
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How To Obtain
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Description
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The user shoots out multiple powerful Katon Endan like projectiles.
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Additional Info
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Cooldown
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65 Seconds
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Scaling
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Capacity
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Damage
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EXP
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50'000 EXP
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Requirements
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How To Obtain
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Description
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A powerful fireball and the new enhancement to Fire Rocket Jutsu. This jutsu is typically the same as Fire Rocket Jutsu except less concentrated and less powerful, shooting multiple fireballs in all directions once trained enough.
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Additional Info
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Cooldown
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135 Seconds
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Scaling
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Capacity
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Damage
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EXP
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30'000 EXP
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Requirements
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How To Obtain
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Description
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An advanced version of Great Fireball Jutsu, allowing the user to shoot the fire projectile, which then pushes anything it catches, until it engulfs in flames.
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Additional Info
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Cooldown
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? Seconds
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Scaling
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Capacity
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Damage
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EXP
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90'000 EXP
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Requirements
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How To Obtain
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Description
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A powerful fiery dragon head expelled from the mouth of the user. It incinerates all in its path.
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Additional Info
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Cooldown
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150 Seconds
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Scaling
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Capacity
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Damage
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|
|
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EXP
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25'000 EXP
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Requirements
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How To Obtain
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|
Description
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A concentrated form of Fire Dragon Flame Projectile that shoots a concentrated blast that explodes on contact of a physical object.
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Additional Info
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Cooldown
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60 Seconds
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Scaling
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Capacity
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Damage
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EXP
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45'000 EXP
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Requirements
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How To Obtain
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Description
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A truly dangerous jutsu. Allowing the user to combine Fire Rocket Jutsu and Dragon Fire Shot into one fierce and deadly combination.
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Additional Info
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Cooldown
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120 Seconds
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Scaling
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Capacity
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Damage
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|
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EXP
|
75'000 EXP
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Requirements
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How To Obtain
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|
Description
|
Shoots a large blast of fire in a straight direction that burns enemies as it flows. It has incredible destruction ratio.
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Additional Info
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Cooldown
|
90 Seconds
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Scaling
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Capacity
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Damage
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EXP
|
75'000 EXP
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Requirements
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How To Obtain
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|
Description
|
A technique once used by the Legendary Uchiha Madara, this technique destroys anything in its path with a huge wave of fire.
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Additional Info
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Cooldown
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100 Seconds
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Scaling
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Capacity
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Damage
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Passives
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Max
|
(0/1000)
|
Description
|
Allows you to learn stronger lighting based techniques.
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How To Train
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Using lighting based techniques.
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Max
|
(0/20)
|
Description
|
Allows you to increase your damage done by lightning techniques.
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How To Train
|
Using lightning based techniques.
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Max
|
(0/3)
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Description
|
Increases the duration your opponents are stunned for upon being struck with Lightning Style jutsu.
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How To Train
|
By raising it with leftover Elemental Points.
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Additional Info
|
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|
Max
|
(0/3)
|
Description
|
Increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu.
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How To Train
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By raising it with leftover Elemental Points.
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Additional Info
|
- Costs 2 EP per point.
- You cannot have this if you already have Static raised unless you have Black Lightning.
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Max
|
(0/5)
|
Description
|
Allows your raiton to cause such strong electrocutions they have the ability to screw with the brain, disabling usage of handseals for a while and causing unwanted muscle spasms. Each point raises the chance by 10%.
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How To Train
|
By raising it with leftover Elemental Points.
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Additional Info
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|
Jutsu
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|
EXP
|
5'000 EXP
|
Requirements
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|
How To Obtain
|
|
Description
|
The user charges chakra within their hands and shoots it off.
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Additional Info
|
|
Cooldown
|
30 Seconds
|
Scaling
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Capacity
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Damage
|
|
|
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EXP
|
30'000 EXP
|
Requirements
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|
How To Obtain
|
|
Description
|
Absorbs all Raiton techniques shot at the user.
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Additional Info
|
- Costs 4 EP.
- Causes vitality damage if hit by physical techniques.
- Avoids grapples by physical techniques.
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Cooldown
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70 Seconds
|
Scaling
|
Static
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Damage
|
|
|
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EXP
|
37'500 EXP
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Requirements
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|
How To Obtain
|
|
Description
|
The user utilizes shape and nature manipulation to form a vibrating blade of lightning that travels quickly and deals heavy damage to its targets, as well as temporarily numbing their bodies.
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Additional Info
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|
Cooldown
|
40 Seconds
|
Scaling
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Cap
|
Damage
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|
|
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EXP
|
15'000 EXP
|
Requirements
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|
How To Obtain
|
|
Description
|
The user spins rapidly in a fierce tornado, attracting static energy which they can rip the opponent to shreds.
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Additional Info
|
|
Cooldown
|
45 Seconds
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Scaling
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Capacity
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Damage
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|
|
|
EXP
|
20'000 EXP
|
Requirements
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|
How To Obtain
|
|
Description
|
Shoots bolts of lightning on all side of the user!
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Additional Info
|
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Cooldown
|
45 Seconds
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Scaling
|
Capacity
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Damage
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|
|
|
EXP
|
45'000 EXP
|
Requirements
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|
How To Obtain
|
|
Description
|
Electrical pulses are shot at the designated target, shocking and stunning them.
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Additional Info
|
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Cooldown
|
50 Seconds
|
Scaling
|
Capacity
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Damage
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|
|
|
EXP
|
35'000 EXP
|
Requirements
|
|
How To Obtain
|
|
Description
|
A similar technique to the legendary False Darkness Technique. The User creates a horizontal blast of Raiton Chakra that impales the enemy, causing damage and stunning the enemy.
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Additional Info
|
|
Cooldown
|
50 Seconds
|
Scaling
|
Capacity
|
Damage
|
|
|
|
EXP
|
37'500 EXP
|
Requirements
|
|
How To Obtain
|
|
Description
|
The user creates a strong dragon that is controllable in movement and damage.
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Additional Info
|
|
Cooldown
|
35 Seconds
|
Scaling
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Capacity
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Damage
|
|
|
|
EXP
|
30'000 EXP
|
Requirements
|
|
How To Obtain
|
|
Description
|
Enables the user to teleport once to a location in vision.
|
Additional Info
|
- Costs 5 EP
- Using this jutsu will also break you out of a stun but will extend the cooldown of the technique.
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Cooldown
|
20 Seconds
|
|
|
EXP
|
20'000 EXP
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Requirements
|
|
How To Obtain
|
|
Description
|
The user generates so much chakra that it becomes visible as electricity. A powerful move that can damage the opponent entirely.
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Additional Info
|
|
Cooldown
|
60 Seconds
|
Scaling
|
Static
|
Damage
|
|
|
|
EXP
|
50'000 EXP
|
Requirements
|
|
How To Obtain
|
|
Description
|
A stronger alteration of Chidori, allowing more mobility for the user.
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Additional Info
|
|
Cooldown
|
60 Seconds
|
Scaling
|
Static
|
Damage
|
|
|
|
EXP
|
50'000 EXP
|
Requirements
|
|
How To Obtain
|
|
Description
|
A strong technique utilizing Raikiri at the fullest chakra manipulation, manifesting a lightning wolf.
|
Additional Info
|
|
Cooldown
|
85 Seconds
|
Scaling
|
Capacity
|
Damage
|
|
|
|
EXP
|
30'000 EXP
|
Requirements
|
|
How To Obtain
|
|
Description
|
An alteration of Chidori. The user uses shape manipulation to make a senbons using Chidori's natural properties.
|
Additional Info
|
|
Cooldown
|
40 Seconds
|
Scaling
|
Capacity
|
Damage
|
|
|
|
EXP
|
5'000 EXP
|
Requirements
|
|
How To Obtain
|
|
Description
|
An alteration of Chidori. It is a paralyzing current that is transferred through the body and outward.
|
Additional Info
|
|
Cooldown
|
40 Seconds
|
Scaling
|
Capacity
|
Damage
|
|
|
|
EXP
|
50'000 EXP
|
Requirements
|
|
How To Obtain
|
|
Description
|
An alteration of Chidori. It is an extending spear of lightning able to cut through anything and paralyze a body it pierces through the sheer electrical charge.
|
Additional Info
|
|
Cooldown
|
60 Seconds
|
Scaling
|
Capacity
|
Damage
|
|
|
|
EXP
|
75'000 EXP
|
Requirements
|
|
How To Obtain
|
|
Description
|
An incredibly powerful technique which floods the area with lightning around the user which can control a large part of the field.
|
Additional Info
|
|
Cooldown
|
70 Seconds
|
Scaling
|
Capacity
|
Damage
|
|
|
|
EXP
|
75'000 EXP
|
Requirements
|
|
How To Obtain
|
|
Description
|
An incredibly powerful technique which shoots a line of lightning from the user which zaps the target powerfully.
|
Additional Info
|
|
Cooldown
|
120 Seconds
|
Scaling
|
Capacity
|
Damage
|
|